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Introduction
Premium
Alliances
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Other Information
Player
Settlements
Buildings
Units
Map

Units

The units in KingsAge are military troops that the player can research and train. Both actions cost resources and settlers. If the player has units, he can defend himself, other players or attack and pillage deserted settlements. Special units also have additional skills like the spies' espionage or the count who can even permanently take over foreign settlements (so-called conquering).

Research

Before a player can hire units, he has to research the corresponding unit type. In order to do this, he has to fulfill the unit type requirements and spend a certain amount of resources in the barracks. The research itself lasts a particular amount of time, which is reduced with the increasing barrack level.

The count is an exception, as counts do not have to be researched in the barracks.


Here's an overview of research costs and basic times. The research time is reduced here by the level of the barracks:


Unit
Farmer's militia 10 10 10 0:00:10
Templar 40 40 60 0:02:00
Squire 20 20 30 0:01:00
Berserker 720 500 630 1:18:40
Long-bow 480 570 630 2:21:36
Spy 570 630 610 1:25:30
Crusader 2100 1800 2400 2:33:54
Black knight 3500 3600 3700 4:37:01
Battering ram 1800 1400 1200 1:48:20
Trebuchet 3000 2500 1600 3:36:40

Train

Researched units can be trained directly in the barracks. Each units costs resources and has a particular training time. After the time has expired, the player is credited with the unit.

The player can put several units, also several different types of units into a training list here. The units are then trained in sequence. The following table shows the training costs and times. The training time is reduced depending on the level of the barracks.

The count is also an exception here, as the count has special requirements in the form of golden armor and can also be trained in the residence. The count's building time is also determined by the residence.


Unit
Farmer's militia 3 10 7 1 0:00:55
Templar 30 10 80 1 0:04:30
Squire 10 20 30 1 0:03:30
Berserker 40 50 50 1 0:04:00
Long-bow 80 160 80 1 0:05:00
Spy 40 60 60 2 0:09:00
Crusader 100 100 300 4 0:21:00
Black knight 100 300 500 6 0:30:00
Battering ram 100 500 200 5 1:10:00
Trebuchet 200 600 200 8 1:40:00
Count 100000 120000 80000 100 10:00:00

Dismiss

Units that have already been built can be dismissed via the 'Dismiss' button in the command menu in the barracks. The player will not receive any resources back, but bound settlers will be released again.

Units in comparison

Here's an overview of the battle values and units costs:


Unit
Farmer's militia 20 40 30 5 20 5
Templar 100 300 100 200 22 15
Squire 50 100 200 300 18 25
Berserker 350 70 50 50 18 10
Long-bow 150 400 150 100 18 10
Spy 1 10 5 7 9 0
Crusader 900 200 300 300 10 80
Black knight 600 1500 1000 1000 11 50
Battering ram 100 100 200 20 30 0
Trebuchet 500 400 100 200 30 0
Count 100 300 100 200 35 0


Symbol Name Explanation

Attacking force

Shows the amount damage your unit can inflict on an opponent.

Defense infantry

Shows the defence value against foot soldiers.

Defense cavalry

Shows the defence value against cavaliers.

Defence archers

Shows the defence value against archers.

Mobility

The lower the value is, the faster your units can move (Indication in minutes per field)

Load capacity

Shows you how many resources your units are carrying and how many they can take to your settlement


Version 3.0.5
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