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Introduction
Premium
Alliances
BB-Codes
Other Information
Player
Settlements
Buildings
Units
Map

Orders

A player's units can be sent to attack via the barracks. An attack is not necessarily a direct military attack, but rather a command to own units. Thereby alliance members or own settlements cannot be attacked.

There are the following possibilities for an attack:

  • An attack can attack an opposing settlement. Once a troop reaches its destination, the battle commences.
    • If the battle is successful, own resources can be pillaged.
    • Counts can get a nobility title and permanently occupy a settlement.
  • Spies can use espionage to find out more about opposing settlements.
  • Units can support own or friendly settlements to defend them against attacks.

Attack protection

Players can put their settlements under attack protection. Thus they cannot be attacked. The following protection options are available:

  • 5 Days complete protection: In the first 5 Days after founding the first settlement, the player cannot be attacked (protection is lost when you attack an opponent)
  • Outlawed: All your settlements are under a permanent protection from attack. No player that has more than 20 times your points can attack you.
    Many weak players can unite their armies and then pose a challenge to stronger players. But take caution: If you carry out the attack, you will be outlawed and lose your 20 to 1 protection against stronger players for 2 Months!
  • Players in sleep mode cannot be attacked

Attack Warning

To get an overview of incoming attacks, there are two flags on the interface page. If both flags are opened, the player is directly attacked. If just the right one is opened, alliance members will be attacked. If the player clicks on an open flag, he will reach an overview of the corresponding attacks.

Pillage

If the attacker wins a battle, then his units will pillage the enemy settlement. Then the capacity of the surviving units will be added up. The units can then drag this total number of resources back to their home settlement. This number is then also divided into three different types: wood, stone and iron. The resource amount of the settlement is never smaller than the capacity of the hideout.

As soon as own troops arrive in your home town, the player will be credited with the pillaged resources.


Version 4.1.0
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